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Сообщения за 2026

Uncut NPC Recreations (Part 3)

 . The next part of uncut NPCs recreations has come Assault Synth, Alien Assassin, Combot Assault Synth (HL2 2001 timeline) were introduced in Raising The Bar book as a sketch We give him 2 attack variations plus metallic claws on close attack On long dist he use Ion shot to dissolve targets But versus aliens he use fire burn, mostly on zombies and smaller creatures Alien Assassin (HL2 2002 timeline) were supposed to be early combine assassin variants They can throw knives or special grenades and might use pests, alien spores to hurt target In our recreation we made knive throw as it should be in original idea The grenade working as a stun and suck HEV energy in a moment to limit player abilities Combot (HL2 2002 timeline) it is a alternative variant of combine scanner, it use gas to move suspitious humans or as a primary attack versus enemies, aliens It is the most modern npc in the timeline and even feature in beta, but our recreation is different, quicker as the retail...

Greetings from the team, new year!

. Project Status Since the mod's initial release, we've done a tremendous amount of work fixing bugs and all sorts of shortcomings. We'd like to extend a special thanks to everyone who helped us find them. Most of the bugs have now been fixed, allowing us to focus even more attention on new content. Steam Release Over the past couple of years, we've repeatedly stated that Overcharged would be released on Steam, and we stand by that. After quite a while, we tested a test build of our project on Steam. All work related to optimization, refinement, and testing of both new and old content is now smoothly moving to Steam. Can we say when the official Steam release will be? Unfortunately, no. Maybe the Obama knows? We still have a huge amount of work to do. Our main goal right now is to polish the existing content and integrate new ones. We've already achieved significant success, and we don't want to repeat the situation with the 2.5 release on MODDB. Your Help After...